Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
As this enchantment enters, choose Jeskai or Temur.• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.• Temur — Creatures you control get +1/+0 and have trample and haste.
As this enchantment enters, choose Jeskai or Temur.• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.• Temur — Creatures you control get +1/+0 and have trample and haste.
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Dragons you control have indestructible.At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
FlyingWhen this creature enters, return up to two other target nonland permanents to their owners' hands.Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
FlyingWhenever this creature or another Dragon you control enters, you gain 3 life.Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Flying, deathtouch, lifelinkRenew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Flying, lifelinkSpells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)Whenever you cast a spell, you lose life equal to its mana value.
HasteWhen Tersa Lightshatter enters, discard up to two cards, then draw that many cards.Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Dragons you control have indestructible.At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.