Dragons you control have indestructible.At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
FlyingWhen this creature enters, return up to two other target nonland permanents to their owners' hands.Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
Flying, protection from white and from blackWhen Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Flying, deathtouch, lifelinkRenew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Flying, lifelinkSpells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)Whenever you cast a spell, you lose life equal to its mana value.
Dragons you control have indestructible.At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)