: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
This land enters tapped unless you control a Plains or an Island.: Add ., : Exile the top card of your library. Until the end of your next turn, you may play that card.
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
As this enchantment enters, choose Jeskai or Temur.• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.• Temur — Creatures you control get +1/+0 and have trample and haste.
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)