: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
As this enchantment enters, choose Jeskai or Temur.• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.• Temur — Creatures you control get +1/+0 and have trample and haste.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)