HasteWhen Tersa Lightshatter enters, discard up to two cards, then draw that many cards.Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell., , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
IndestructibleWhenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Flying, deathtouch, lifelinkRenew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
As this enchantment enters, choose Sultai or Abzan.• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
First strikeWhen this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent.II — Mill three cards.III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
This land enters tapped unless you control a Plains or an Island.: Add ., : Exile the top card of your library. Until the end of your next turn, you may play that card.
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Untapped Dragons you control have hexproof.
FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)