FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
As this enchantment enters, choose Sultai or Abzan.• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell., , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Flying, deathtouch, lifelinkRenew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
FlyingWhenever this creature or another Dragon you control enters, you gain 3 life.Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent.II — Mill three cards.III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
As this enchantment enters, choose Sultai or Abzan.• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
This land enters tapped unless you control a Swamp or a Mountain.: Add ., : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
As this enchantment enters, choose Temur or Sultai.• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.• Sultai — You may play lands from your graveyard.
This land enters tapped unless you control a Plains or an Island.: Add ., : Exile the top card of your library. Until the end of your next turn, you may play that card.
You may have this creature enter as a copy of any creature on the battlefield.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Untapped Dragons you control have hexproof.
This land enters tapped unless you control a Swamp or a Mountain.: Add ., : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.