Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this...
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
: Add one mana of any color.: Add two mana of any one color. Spend this mana only to cast spells from your graveyard., , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If...
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
First strikeAt the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
If an opponent has more life than you, you gain 4 life.If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.If an opponent has more cards in hand than you, draw a card.
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player...
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters.Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)