Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir., , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target., : Exile the top card of your library. You may play that card this turn.
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's...
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's...
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead.
When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead.
If an opponent has more life than you, you gain 4 life.If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.If an opponent has more cards in hand than you, draw a card.
When Bramble Armor enters, attach it to target creature you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Bramble Armor enters, attach it to target creature you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)