When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If...
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.DayboundWhenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.: Target Wolf...
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.