VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.Lifelink
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir., , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target., : Exile the top card of your library. You may play that card this turn.
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir., , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target., : Exile the top card of your library. You may play that card this turn.
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's...
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's...