If it's neither day nor night, it becomes day as Celestus Sanctifier enters.Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
If it's neither day nor night, it becomes day as Celestus Sanctifier enters.Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchant creatureWhen Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Enchant creatureWhen Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
FlyingInstant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
FlyingInstant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.