Contortionist Troupe enters with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Contortionist Troupe enters with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it...
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it...
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.): Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own...
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.): Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own...
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then...
Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then...
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)