Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day...
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Menace (This creature can't be blocked except by two or more creatures.)When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhen Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a...