VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.Lifelink
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.)VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)