FlyingInstant and sorcery spells you cast cost less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.): Drownyard Amalgam can't be blocked this turn.
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.)ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)