Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
If it's neither day nor night, it becomes day as Component Collector enters.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
If it's neither day nor night, it becomes day as Component Collector enters.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
When Devoted Grafkeeper enters, mill two cards.Whenever you cast a spell from your graveyard, tap target creature you don't control.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingDeparted Soulkeeper can block only creatures with flying.If Departed Soulkeeper would be put into a graveyard from anywhere, exile...
When Devoted Grafkeeper enters, mill two cards.Whenever you cast a spell from your graveyard, tap target creature you don't control.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingDeparted Soulkeeper can block only creatures with flying.If Departed Soulkeeper would be put into a graveyard from anywhere, exile...
Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip (: Attach to target creature you control. Equip only as a sorcery.)