Innistrad: Midnight Hunt

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[U] Larder Zombie

MID#58#N
DefenderTap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Innistrad: Midnight Hunt

[common] common

7 Kč
Vyprodáno

[U] Larder Zombie - Foil

MID#58#F
DefenderTap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Innistrad: Midnight Hunt

[common] common

7 Kč
Vyprodáno

[1][U] Suspicious Stowaway // Seafaring Werewolf

MID#80#N
Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player...

[rare] rare

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[2][G] Dawnhart Mentor

MID#300#N
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[2][G] Dawnhart Mentor - Foil

MID#300#F
When Dawnhart Mentor enters, create a 1/1 white Human creature token.Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt

[uncommon] uncommon

7 Kč
Vyprodáno

[2][B] Shady Traveler // Stalking Predator

MID#291#N
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

[common] common

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[2][B] Shady Traveler // Stalking Predator - Foil

MID#291#F
Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt

[common] common

7 Kč
Vyprodáno

[1][G][U] Slogurk, the Overslime

MID#324#N
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

Innistrad: Midnight Hunt

[rare] rare

7 Kč
Vyprodáno

[1][R] Thermo-Alchemist

MID#164#N
Defender: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[2][W] Loyal Gryff

MID#26#N
FlashFlyingWhen Loyal Gryff enters, you may return another creature you control to its owner's hand.

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno

[2][W] Loyal Gryff - Foil

MID#26#F
FlashFlyingWhen Loyal Gryff enters, you may return another creature you control to its owner's hand.

[uncommon] uncommon

Innistrad: Midnight Hunt

7 Kč
Vyprodáno
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