Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When a spell you control deals damage, transform Flame Channeler.Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame., Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
When a spell you control deals damage, transform Flame Channeler.Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame., Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)