LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this...
DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.), Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a...
, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.), Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a...
Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player...
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Ward—Discard a card.Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Ward—Discard a card.Whenever Graveyard Glutton enters or attacks,...
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters.Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
FlyingWhen Sigardian Savior enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.