Kicker (You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
First strikeWhenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
FlyingWhen this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
: Add . This land deals 1 damage to you.Threshold — , , Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, hasteYou may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Flying, trample, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
Delve (Each card you exile from your graveyard while casting this spell pays for .): Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Defender: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.