When this creature enters, exile up to three target land cards from your graveyard.Creatures you control have all activated abilities of all land cards exiled with this creature.
When this creature enters, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)This creature escapes with two +1/+1 counters on it.
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have., Sacrifice a creature: Target creature gets -2/-2 until end of turn.
FlyingWhenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Exile the top X cards of your library. You may play them until the end of your next turn.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.