As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add .• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Kicker (You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
: Add . This land deals 1 damage to you.Threshold — , , Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, hasteYou may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Choose one or more —• Counter target spell.• Counter target activated or triggered ability.• Return target nonland permanent to its owner's hand.• Create a token that's a copy of target creature you control.• Target player draws a card.
Flying, trample, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.