FlyingWhenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
VigilanceWhenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Kicker (You may pay an additional as you cast this spell.)Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add .• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
FlyingWhen this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)