Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Each player may discard their hand and draw five cards.• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
FlyingWhen this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
, Pay 1 life: Destroy target permanent you own., Pay 2 life: Add one mana of any color., Pay 3 life: Proliferate., Pay 4 life: Draw a card.: Untap this artifact.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
FlyingWhenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.• Put X+1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.