FlyingWhenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —• Destroy target artifact that opponent controls.• This creature deals 4 damage to each other opponent.• Exile the top card of your library. You may play it this turn.
As this enchantment enters, choose a creature type.Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
FlyingYou may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
FlyingWhenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Delve (Each card you exile from your graveyard while casting this spell pays for .)For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
FlyingYou don't lose unspent red mana as steps and phases end.When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card., Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)Enchant creature you controlEnchanted creature gets +1/+1 for each enchantment you control.