Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender., , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.• Put X+1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
You may play lands from your graveyard.: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
FlyingWhenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —• Destroy target artifact that opponent controls.• This creature deals 4 damage to each other opponent.• Exile the top card of your library. You may play it this turn.
Jarad gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender., , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.