FlyingWhenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —• Destroy target artifact that opponent controls.• This creature deals 4 damage to each other opponent.• Exile the top card of your library. You may play it this turn.
FlyingYou may look at the top card of your library any time.You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
FlyingWhenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender., , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Flying, lifelinkAt the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
FlyingYou may look at the top card of your library any time.You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.