Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Delve (Each card you exile from your graveyard while casting this spell pays for .)For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
FlyingYou don't lose unspent red mana as steps and phases end.When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card., Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)Enchant creature you controlEnchanted creature gets +1/+1 for each enchantment you control.