As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon creature spell., , Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Flying, trampleWhen Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
TrampleProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
FlashFlyingThis creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
Choose two —• Prismari Command deals 2 damage to any target.• Target player draws two cards, then discards two cards.• Target player creates a Treasure token.• Destroy target artifact.
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control.Sacrifice a creature with defender: All creatures gain trample until end of turn.
FlashFlyingWhen this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Whenever a Dragon you control enters, put a gold counter on this artifact., Remove a gold counter from this artifact: Draw a card.: Add one mana of any color.
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
When this enchantment enters, create two 1/1 red Warrior creature tokens.Whenever you attack, each opponent loses life equal to the number of creatures attacking them.