Menace (This creature can't be blocked except by two or more creatures.)Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card.
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
Vigilance, menace: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
Enchant creatureWhen this Aura enters, draw two cards.Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Vigilance, menace: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.