Nákupní košík
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Base
[Fire] Magmar
BASE1-36
Discard 1 Fire Energy card attached to Magmar in order to use this attack.
Uncommon
Base
[Lightning] Electrode
BASE1-21
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.Flip a coin. If tails, Electrode...
Rare
Base
[Psychic] Haunter
BASE1-29
The Defending Pokémon is now Asleep.You can't use this attack unless the Defending Pokémon is Asleep.
Uncommon
Base
[Water] Wartortle
BASE1-42
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
Uncommon
Base
[Fire] Charmander
BASE1-46
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
Common
Base
[Psychic] Kadabra
BASE1-32
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
Uncommon
Base
[Grass] Beedrill
BASE1-17
Flip 2 coins. This attack does 30 damage times the number of heads.Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Rare
Base