Nákupní košík
Ve vašem košíku nejsou žádné další položky
Base
[Water] Poliwrath
BASE1-13
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Rare Holo
Base
[Water] Dewgong
BASE1-25
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Uncommon
Base
[Water] Poliwag
BASE1-59
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.
Base
Common
[Lightning] Magneton
BASE1-9
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.
Rare Holo
Base
[Psychic] Gastly
BASE1-50
Flip a coin. If heads, the Defending Pokémon is now Asleep.Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.
Base
Common
[Psychic] Kadabra
BASE1-32
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
Uncommon
Base
[Psychic] Drowzee
BASE1-49
Flip a coin. If heads, the Defending Pokémon is now Confused.
Common
Base
[Water] Wartortle
BASE1-42
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
Uncommon
Base