Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.Discard 1 Fire Energy card attached to Ninetales in order to use this attack.
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)All damage done by attacks to Clefable during your opponent's next turn is reduced...
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)Chansey does 80 damage to itself.
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Does 20 damage to each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.
Flip a coin. If heads, the Defending Pokémon is now Asleep.Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.)
Flip 2 coins. This attack does 30 damage times the number of heads.If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.