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Base Set 2
[Lightning] Electabuzz
BASE4-24
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself.
Rare
Base Set 2
[Lightning] Electrode
BASE4-25
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.Flip a coin. If tails, Electrode...
Rare
Base Set 2
[Colorless] Kangaskhan
BASE4-26
Draw a card.Flip 4 coins. This attack does 20 damage times the number of heads.
Base Set 2
Rare
[Colorless] Pidgeotto
BASE4-28
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.
Rare
Base Set 2
[Grass] Pinsir
BASE4-29
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Base Set 2
Rare
[Fire] Arcanine
BASE4-33
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.Arcanine does 30 damage to itself.
Uncommon
Base Set 2
[Fighting] Dugtrio
BASE4-23
Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
Base Set 2
[Psychic] Mr. Mime
BASE4-27
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power stops working while Mr. Mime is Asleep, Confused, or Paralyzed.Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Base Set 2
Rare