At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.Flip a coin. If tails, Electrode...
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.Flip a coin. If heads, the Defending Pokémon can't retreat during your next turn.
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage).
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Butterfree has...
If the Defending Pokémon attacks Persian during your next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)