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Gym Heroes
[Lightning] Lt. Surge's Magnemite
GYM1-50
If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.Flip a coin. If heads, the Defending Pokémon is now Confused.
Uncommon
Gym Heroes
[Water] Misty's Poliwhirl
GYM1-53
If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.Flip a number of coins equal to the number of Water Energy attached to Misty's Poliwhirl. This attack does 30 damage plus 10 damage for each heads.
Uncommon
Gym Heroes
[Fire] Blaine's Vulpix
GYM1-65
Once during your turn (before your attack), you may remove 1 damage counter from Blaine's Vulpix. This power can't be used if Blaine's Vulpix is Asleep, Confused, or Paralyzed.Flip a coin. If heads, the Defending Pokémon is now Confused.
Common
Gym Heroes
[Fighting] Brock's Sandshrew
GYM1-72
The Defending Pokémon can't retreat during your opponent's next turn.
Common
Gym Heroes
[Grass] Erika's Gloom
GYM1-45
Flip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them.Flip a coin. If heads, the Defending Pokémon is now Asleep, Confused, Paralyzed, or Poisoned (your choice).
Uncommon
Gym Heroes
[Fire] Blaine's Ponyta
GYM1-63
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Blaine's Ponyta.
Common
Gym Heroes