: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Haste (This creature can attack and as soon as it comes under your control.)When Markov Warlord enters, up to two target creatures can't block this turn.
Devoid (This card has no color.)Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Conductor of Cacophony enters with two +1/+1 counters on it., Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
Flying, hasteWhenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
Target creature you control fights target creature you don't control.Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Haste (This creature can attack and as soon as it comes under your control.)Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)Cycling (, Discard this card: Draw a card.)