Whenever another creature you control enters, you gain 1 life., : Exile another target creature you control, then return it to the battlefield under its owner's control.
When Quakefoot Cyclops enters, up to two target creatures can't block this turn.Cycling (, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.
Devoid (This card has no color.)Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Create three 1/1 white Spirit creature tokens with flying.
When Elven Bow enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.Equipped creature gets +1/+2 and has reach.Equip
Enchant permanentWhen Faith's Fetters enters, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.