Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Create three 1/1 white Spirit creature tokens with flying.
When Elven Bow enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.Equipped creature gets +1/+2 and has reach.Equip
Enchant permanentWhen Faith's Fetters enters, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
FlyingWhen Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
FlyingWhen Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When Berg Strider enters, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
Clockwork Hydra enters with four +1/+1 counters on it.Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.: Put a +1/+1 counter on Clockwork Hydra.