At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player., Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Equipped creature gets +1/+1.Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")Equip (: Attach to target creature you control. Equip only as a sorcery.)
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Create X 4/4 white Angel creature tokens with flying.Cycling (, Discard this card: Draw a card.)When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.
All creatures able to block target creature this turn do so.Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.