Guardians Rising
[Water] Vanillish
SM2-34
If your opponent's Active Pokémon is a Fighting Pokémon, this attack does 30 more damage.
Uncommon
Guardians Rising
[Water] Vanilluxe
SM2-35
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)You may discard 2 Water Energy from this Pokémon. If you do, your opponent's Active Pokémon is now Paralyzed.
Rare
Guardians Rising
[Water] Alomomola
SM2-36
Put a Basic Pokémon from either player's discard pile onto its owner's Bench.
Guardians Rising
Uncommon
[Water] Wishiwashi
SM2-37
Once during your turn (before your attack), you may switch this Pokémon with a Wishiwashi-GX in your hand. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.This attack does 10 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
Guardians Rising
[Water] Mareanie
SM2-39
Put a Pokémon from your discard pile into your hand.
Uncommon
Guardians Rising
[Lightning] Alolan Geodude
SM2-40
During your next turn, this Pokémon has no Retreat Cost.
Common
Guardians Rising
[Lightning] Alolan Graveler
SM2-41
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself.This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Guardians Rising
[Lightning] Helioptile
SM2-43
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Guardians Rising
Common
[Lightning] Heliolisk
SM2-44
Flip a coin. If heads, this attack does 20 more damage.This attack does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
Guardians Rising