The Defending Pokémon can't retreat as long as Murkrow remains your Active Pokémon. (Benching or evolving either Pokémon ends this effect.)Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.
Flip 3 coins. This attack does 10 damage times the number of heads.Flip a coin for each of your Pokémon in play (including this one). This attack does 20 damage times the number of heads.
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending PokémonUntil the end of your opponent's next turn, as long as Croconaw is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer...
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.Flip 2 coins. This attack does 30 damage times the number of heads.
Does 10 damage times the number of damage counters on Donphan.If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.)
Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.
Flip a coin. If heads and if any of your Pokémon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokémon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1).Flip 2 coins. This attack does 40 damage...
Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Noctowl is Asleep, Confused, or Paralyzed.
Flip a coin. If heads, the Defending Pokémon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)Flip 3 coins. This attack does 10 damage times the number of heads.