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Neo Genesis
[Colorless] Furret
NEO1-35
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.Flip 2 coins. This attack does 30 damage times the number of heads.
Uncommon
Neo Genesis
[Fighting] Phanpy
NEO1-43
Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and its remaining HP become 10 instead.
Uncommon
Neo Genesis
[Grass] Skiploom
NEO1-49
The Defending Pokémon is now Poisoned.Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Uncommon
Neo Genesis
[Psychic] Xatu
NEO1-52
Look at the top 3 cards of either player's deck and rearrange them as you like.Flip a coin. If heads, the Defending Pokémon is now Confused.
Uncommon
Neo Genesis
[Grass] Chikorita
NEO1-53
During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)
Common
Neo Genesis
[Fighting] Onix
NEO1-69
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.Does 10 damage plus 10 more damage for each damage counter on Onix.
Common
Neo Genesis
[Psychic] Slowpoke
NEO1-73
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Does 10 damage plus 10 more damage for each Water Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Common
Neo Genesis
[Grass] Sunkern
NEO1-78
Flip a coin. If heads, you may attach up to 2 Grass Energy cards from your hand to Sunkern.Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them.
Common
Neo Genesis