Celestial Storm
[Water] Swampert
SM7-35
Once during your turn (before your attack), you may discard a card from your hand. If you do, draw 3 cards.This attack does 20 more damage times the amount of Water Energy attached to this Pokémon.
Rare
Celestial Storm
[Grass] Weepinbell - Reverse Holo
SM7-2R
Attach up to 2 Grass Energy cards from your hand to this Pokémon.Flip 2 coins. This attack does 30 damage for each heads.
Uncommon
Celestial Storm
[Grass] Treecko - Reverse Holo
SM7-7R
Your opponent's Active Pokémon is now Asleep and Poisoned.
Common
Celestial Storm
[Grass] Nuzleaf - Reverse Holo
SM7-13R
Your opponent reveals their hand. Choose a Supporter card you find there. Your opponent shuffles that card into their deck.
Uncommon
Celestial Storm
[Grass] Volbeat - Reverse Holo
SM7-17R
If your Illumise used Pheromone Signals during your last turn, this attack does 100 more damage.
Uncommon
Celestial Storm
[Fire] Slugma - Reverse Holo
SM7-23R
The Defending Pokémon can't retreat during your opponent's next turn.
Common
Celestial Storm
[Water] Marshtomp - Reverse Holo
SM7-34R
This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Celestial Storm
[Water] Huntail - Reverse Holo
SM7-42R
The Defending Pokémon can't retreat during your opponent's next turn.If your opponent's Active Pokémon is a Basic Pokémon, this attack does 80 more damage.
Uncommon
Celestial Storm