Celestial Storm
[Lightning] Manectric
SM7-52
If you go second, and if this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon or on your Bench.You may attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokémon.
Rare
Celestial Storm
[Psychic] Gulpin
SM7-57
Your opponent's Active Pokémon is now Asleep.Your opponent's Active Pokémon is now Poisoned.
Common
Celestial Storm
[Psychic] Grumpig
SM7-60
If 1 of your opponent's Pokémon in play has the same name as 1 of your Pokémon in play, this attack does 70 more damage.
Rare
Celestial Storm
[Psychic] Solrock
SM7-62
The maximum HP of each of your Lunatone in play is 130.Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed. If tails, your opponent's Active Pokémon is now Burned.
Uncommon
Celestial Storm
[Fighting] Onix
SM7-71
During your next turn, the Defending Pokémon takes 20 more damage from attacks (after applying Weakness and Resistance).This attack does 10 more damage for each damage counter on this Pokémon.
Common
Celestial Storm
[Fighting] Phanpy
SM7-72
Flip a coin. If heads, if this Pokémon would be Knocked Out by damage from an attack during your opponent's next turn, it is not Knocked Out, and its remaining HP becomes 10.
Common
Celestial Storm
[Fighting] Donphan
SM7-73
This attack does 10 damage for each damage counter on this Pokémon.Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Uncommon
Celestial Storm