DeathtouchAt the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)
(As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control.Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card...
(As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control.Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card...
(As this Saga enters and after your draw step, add a lore counter.)I — Exile target creature an opponent controls with mana value 4 or greater.II — Each player gains control of all permanents they own.III — Exile this Saga, then return it to the battlefield transformed under your control.DefenderWhen Fragment of Konda dies, draw a card.
(As this Saga enters and after your draw step, add a lore counter.)I — Exile target creature an opponent controls with mana value 4 or greater.II — Each player gains control of all permanents they own.III — Exile this Saga, then return it to the battlefield transformed under your control.DefenderWhen Fragment of Konda dies, draw a card.
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
(As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent sacrifices a creature of their choice unless they discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control.Menace (This creature can't be blocked except by two or more creatures.)Whenever Animus of Night's Reach attacks,...
(As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent sacrifices a creature of their choice unless they discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control.Menace (This creature can't be blocked except by two or more creatures.)Whenever Animus of Night's Reach attacks,...
(As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent loses 1 life and you gain 1 life.III — Exile this Saga, then return it to the battlefield transformed under your control.MenaceVehicles you control have menace. (They can't be blocked except by two or more creatures.)
(As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent loses 1 life and you gain 1 life.III — Exile this Saga, then return it to the battlefield transformed under your control.MenaceVehicles you control have menace. (They can't be blocked except by two or more creatures.)
Choose one —• Put two +1/+1 counters on target creature you control.• Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
Choose one —• Put two +1/+1 counters on target creature you control.• Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
(As this Saga enters and after your draw step, add a lore counter.)I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control.Vigilance, haste
(As this Saga enters and after your draw step, add a lore counter.)I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control.Vigilance, haste
Enchant artifact or creatureWhen Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Enchant artifact or creatureWhen Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.As long as enchanted permanent is a creature, it has base power and toughness 1/1.
(As this Saga enters and after your draw step, add a lore counter.)I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.II — Creatures you control get +1/+0 until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control.Trample, haste
(As this Saga enters and after your draw step, add a lore counter.)I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.II — Creatures you control get +1/+0 until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control.Trample, haste
HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona.