Invigorating Hot Spring enters with four +1/+1 counters on it.Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand.
: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand.
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu .
Ninjutsu Biting-Palm Ninja enters with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.