Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Paradox Zone enters with a growth counter on it.At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
MenaceWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
FlashWhen Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.Other Wizards you control get +1/+1.
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
Draw two cards. Exile Inspiring Refrain with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
, Sacrifice a creature: Put two +1/+1 counters on target creature., Remove a counter from a creature you control: Create a Treasure token., Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.: Untap Fain, the Broker.
FlyingWhenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.If this spell was cast from your hand, add ten mana of any one color.
FlyingWhen Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
LifelinkAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
Vigilance, protection from creaturesWhenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
FlyingMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
+2: Discard up to two cards, then draw that many cards.−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."Daretti, Scrap Savant...
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
FlashWhen Selfless Squire enters, prevent all damage that would be dealt to you this turn.Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.