Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon. (Existing effects are not removed. Damage is not an effect.)If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
When 1 of your Water Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may put all Basic Water Energy attached to that Pokémon into your hand instead of the discard pile.
This attack does 30 damage for each Water Energy attached to this Pokémon. Before doing damage, you may attach any number of Basic Water Energy cards from your hand to this Pokémon.
You may move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
Whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn't stack.
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.This attack does 30 damage for each Pokémon Tool attached to all of your Pokémon.
Discard all Energy from this Pokémon, and this attack does 210 damage to 1 of your opponent's Benched Pokémon ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
Your opponent flips a coin for each of their Benched Pokémon. This attack does 80 damage to your opponent's Active Pokémon for each tails. This attack's damage isn't affected by Weakness or Resistance.
As long as this Pokémon is on your Bench, all of your Steven's Pokémon take 30 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). The effect of Stone Palace doesn't stack.