As often as you like during your turn, you may move 1 damage counter from 1 of your Team Rocket's Pokémon to another of your Pokémon.This attack does 40 more damage for each Energy attached to your opponent's Active Pokémon.
If this Pokémon has 2 or more damage counters on it, attacks used by this Pokémon do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).During your next turn, this Pokémon can't use Impact Blow.
During your opponent's next turn, the Defending Pokémon can't retreat.Flip a coin. If heads, choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.
During Pokémon Checkup, if this Pokémon is in the Active Spot, put 2 damage counters on each of your opponent's Basic Pokémon.Discard an Energy from your opponent's Active Pokémon.