When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)STATION 5+Flying, trample10/10
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
: Return target creature card from your graveyard to the battlefield. It's a Skeleton in addition to its other types and has no abilities. Activate only as a sorcery.
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Flying, hasteWhen this creature enters, it deals 1 damage to target creature an opponent controls.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
This land enters tapped.: Add .Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)STATION 12+, , Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
FlyingYou may look at the top card of your library any time.You may cast artifact spells from the top of your library.Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)STATION 7+FlyingOther tapped legendary creatures you control have...